It only took one demo of Fangwei's prototype to send Shuo's business sense tingling. So many ideas. So many applications. And most of all, so much fun. With a kid on the way, Shuo thought, "I should quit my full-time job, forego my paid paternity leave, give up my insurance benefits, and be part of this thing!" The thing about the entrepreneurial spirit is that, well, it listens to no one. Especially not timing. And thus, the Realiteer team grows. Shuo Zhang, who has known Fangwei for a modest seven years, joins as a co-founder! He hopes to contribute his scientific rigor, business acumen, and kick-ass lunch-making abilities to Realiteer. It’s a perfect sunny day in Mt. View. A pizza lunch meet-up with Alain Raynaud that's been long awaited for. But the worst luck with things that could ever go wrong with a pitch, they went wrong: my Keynote betrayed me and refused to open, and I couldn’t stop sneezing and coughing because of the pollen flying all over the sky. Thankfully, my brain didn’t stop working. Actually, my brain was super stimulated by some of the new ideas inspired from our conversation today. Here’s what I learned and need to keep working on:
In the end, Alain asked for a souvenir of RealTrigger sample but it struck me that I don’t have a game published yet, which would just make my RealTrigger a useless piece of cardboard no better than a diaper box. So here are the tasks to be accomplished:
“What are you going to do say you have one million dollar funds for your company?” Any thoughts? Realiteer is going to Maker Faire Bay Area to mark its debut! The event is on May 14 through 16. It's hard to imagine a empty exhibit hall like this is going to be filled with people next month. But still nothing close to UE4:
https://www.youtube.com/watch?v=eTt7AGIpV2I Mecanim is a powerful character state machine tools. I think it'd be a great tool for motion design in game too. Here is a quick test. |
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May 2015
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