It’s a perfect sunny day in Mt. View. A pizza lunch meet-up with Alain Raynaud that's been long awaited for. But the worst luck with things that could ever go wrong with a pitch, they went wrong: my Keynote betrayed me and refused to open, and I couldn’t stop sneezing and coughing because of the pollen flying all over the sky.
Thankfully, my brain didn’t stop working. Actually, my brain was super stimulated by some of the new ideas inspired from our conversation today. Here’s what I learned and need to keep working on:
In the end, Alain asked for a souvenir of RealTrigger sample but it struck me that I don’t have a game published yet, which would just make my RealTrigger a useless piece of cardboard no better than a diaper box.
So here are the tasks to be accomplished:
“What are you going to do say you have one million dollar funds for your company?”
Any thoughts?
Thankfully, my brain didn’t stop working. Actually, my brain was super stimulated by some of the new ideas inspired from our conversation today. Here’s what I learned and need to keep working on:
- Start building user base, now.
Investors don’t necessarily need to like my products. As long as I already have users and market share, then it says people like my product, which is all what investors need to hear for them to bring out their checkbooks - People can play with my games- with, or without my device RealTrigger.
People have lived all their lives ok without VR. So where do I start to get people into the VR world? Here’s the solution: a Trim down version. Users just download my VR game and can start playing with it in a non-VR environment. Or they can use their Google Cardboard to play with it. However, users will only have a full user experience when they wear the VR headset and have a RealTrigger in hand to play the games in a VR world.
In the end, Alain asked for a souvenir of RealTrigger sample but it struck me that I don’t have a game published yet, which would just make my RealTrigger a useless piece of cardboard no better than a diaper box.
So here are the tasks to be accomplished:
- Release a beta version and start getting user feedback (Here’s for you, Alain, then you’ll have games to play with the RealTrigger that I’ll be UPS-ing to you)
- Partner with other VR game developers to try our API and to use RealTrigger as their input device
- Talk to Google Cardboard seeking partnership/licensing
“What are you going to do say you have one million dollar funds for your company?”
Any thoughts?